True 3D rendering
8 corner cubies rendered with pure CSS 3D transforms — no heavy libraries, fast everywhere.
A smooth 3D 2×2 Pocket Cube simulator that runs entirely in your browser. Scramble it, solve it by six face rotations, and beat your best time — on any device.
Every sticker of the 2×2 Cube on one flat map: the three rotation axes become 6 interlocking concentric circles, and each sticker sits exactly where two circles cross. Turn a layer and watch the colours slide around its ring.
Turn a layer: its 8 dots slide around the circle they sit on, while the 4 stickers of the facing side rotate inside their own cluster. Hover any dot to see which two circles it belongs to, or any circle to isolate one layer.
Getting started takes seconds. No installs, no sign-up — just open and play.
Hit the Scramble button (or press S) to randomize the cube with 10–30 moves.
Drag any colored sticker, or tap the U / D / L / R / F / B buttons. Each letter rotates one face; hold Shift for a counter-clockwise turn.
Press Solve to replay your moves in reverse and return the cube to its solved state — the timer tracks every second.
Click and drag the background to rotate the camera, scroll to zoom, and double-click to reset the view.
Everything you need to practice and master the 2×2 cube.
8 corner cubies rendered with pure CSS 3D transforms — no heavy libraries, fast everywhere.
Every scramble is recorded, so the one-click solver can always undo it perfectly.
A precise timer with best-time tracking saved locally in your browser.
Touch drag to rotate, pinch to zoom, and big tap targets designed for phones.
Full interface translations and localized URLs for English, Chinese, Spanish and more.
Power through solves with full keyboard control of every face rotation.
Everything you might want to know about this online 2×2 cube.
Yes, completely free. It runs in your browser with no download and no account required.
The 2×2 Pocket Cube has only 8 corner pieces and no edges or centers. It's simpler to solve but still has 3,674,160 possible positions.
Yes. The solver replays your recorded scramble in reverse, so the cube is guaranteed to return to its solved state every time.
They name the six faces (Up, Down, Left, Right, Front, Back). Each letter rotates that face 90° clockwise; add an apostrophe (Shift) for counter-clockwise.
Absolutely. The interface is fully responsive: drag a sticker to rotate, pinch to zoom, and tap the large move buttons.
The interface is available in 10 languages including English, Chinese, Spanish, Portuguese, Russian, French, German, Japanese, Korean and Vietnamese.
If you cannot solve a cube yet, start here. A 2×2 has only 8 corner pieces, and this map lays all 24 of its stickers flat: three rotation axes become six concentric circles, every dot is a real sticker sitting where two circles cross, and turning a layer simply slides those colours along a ring. That one rule is the skeleton behind every cube algorithm.
The Pocket Cube has no edges and no centres: 6 faces × 4 stickers = 24. A single turn touches 8 stickers, which makes it the cleanest model of “a turn is a loop around a ring”.
Each circle carries exactly 8 stickers — the same row of the four side faces — and every sticker lies on exactly two circles: 6 circles × 8 ÷ 2 = 24.
Drag a face on the 3D cube and the dots slide along their circles instantly; press a button on the map and the 3D cube performs the same move. Both share one turn model, so they can never disagree.
The top group is the vertical axis (U / D), the lower right is the front-back axis (F / B) and the lower left is the left-right axis (R / L). Each circle inside a group is exactly one layer of that axis.
Drag any face on the 3D puzzle, or press one of the buttons under the map. Watch the colours travel around a circle — a turn is always “one whole ring shifts along itself”, and the 3D puzzle moves with it in real time.
Pick one colour and follow it. Every turn is a cyclic shift of the dots on one circle, and understanding that is understanding the skeleton shared by every algorithm.
Yes. It needs no cube knowledge at all: every dot is one sticker and every circle is one turnable layer. Watch how colours travel along a circle first — algorithms become much easier to remember afterwards.
Because they are the same model: three axes, each drawn as concentric rings. A 2×2 has only 2 layers per axis, so each group has 2 rings — 6 circles and 24 crossings in total.
A lot. The 2×2 is a 3×3 with the edges and centres removed, and the turning rules are identical. Once you see that a turn is a slide around a ring, you will know what each step of a 3×3 algorithm actually does.